During development, we re-imagined the game.
At this time, we had a meeting with the team members on the subject of "What points did you enjoy while playing the game?"
While sharing each other's fun points, the story "When you overwhelm the opponent with your skills", "When the other person is angry because of the difference in skill", etc., is fun when you have an edge in the competition. It was taken as the core of development. Accordingly, we added flesh to the game by sharing the games that each of us enjoyed and the fun elements we felt in those games.
So, ONETED was born.
Our team was making a game set in the West. So, it got its name from cowboys and cowgirls that come to mind when you think of the West.
Although we have now made a game with a pirate concept rather than a game with a western setting, the name often reminds me of the early days of development.
If the pirate concept was taken from the beginning of development, the team name might have been "Hook Hook".
People learn more from failure. When a project goes awry, take advantage of the lessons learned from failure with new opportunities. It will give you good results.